Here is a tumblr for it - for inspiration
The exact layout of your star ship and its parts is up to you. They vary by universe and all have distinct shapes and abilities. Common ones would be:
- Weapons: Not all star ships have weapons and not all star ships that do have weapons were made for fighting. Sometimes they are used for defense. If your ship has weapons, figure out what they are, how they are controlled, who controls them, how many weapons are available, when they are used, and how much power they have.
- Living Quarters: If the ship is made for long journeys, there will need to be living quarters. This would include places to sleep, eat, and do your business.
- Storage: Self explanatory. The storage can be a separate room and it can be built into chairs, walls, floors, ceilings, or anywhere that will allow the space.
- Cockpit: The ship needs to be controlled. Most, if not all, of the ship’s controls will be in the cockpit. Who you put in there depends on the crew and what type of ship it is.
- Mechanics: With all ships and other vehicles, there is an area to access the ship’s mechanics for repair and upgrade. Sometimes this area is only accessible from the outside, meaning the ship will most likely have to be on the ground to be repaired.
- Backup Ship: Your ship may have some escape pods or small ships that act like life boats in the event that the ship needs to be abandoned. There will need to be room and access to these vessels, if you have them.
- Name: You have to give your ship a name. All ships have names. They have their technical or model name/number and then they have a personal name given to them. The name is almost always placed on the side of the ship, but you don’t have to put it on the ship.
When designing your ship, you can start from the inside out or from the outside in. If you do the former, try designing either the cockpit first or the engine/main mechanical site first and work around that.
In this mini-guide, I’m going to more or less explain how the heck you apply basic light theory on your art. But with a bit more exaggerated effects.
I am going to start off by using a reference photo I took myself in a museum I visited the other day.
This is a piece of Pyrite (aka “Fool’s Gold”) which is very reflective, and is pretty cool.
I used this as a reference and eye-ball copied it. Since most of the colors are pretty saturated, it wasn’t that hard to guess the colors. (I did not color pick from the photo - unless you are colorblind, you should learn to pick color only by observation. It’s good for your artistic eye.)
Here’s my painting of the pyrite. It’s not as textured or detailed as the reference, but turned out good enough. The orange light comes from a piece of table/wood beneath the pyrite that is not visible from the photo.
The shape of the object is a nice variation from the regular “sphere” that you always see in light-theory.
Now let’s apply there light sources on a portrait - makin it shiny shiny!
But first we should look up another reference!
This picture was done by the AMAZING Virtual Lighting Tool where you can add several light sources, change the placement of the “lamps”, even add colors and all kind of nice gadgets. This screenshot contains more or less the same lightsources that we got from the Pyrite painting.
Now this time I did use the color picker - but not from the photograph, but from the painting I did earlier. This was a really fun experiment and a great way to practice shiny objects.